My policy is to use codenames for software projects. Not to obfuscate the intention behind the project, but to provide a name other than "unnamed game project" when talking to other people about it. I frequently have many ideas on the go at once, so I use codenames. For games, I use breeds of dog. For other applications I use suburbs of Adelaide.
I won't go into heavy details of what Bulldog is meant to be at this stage, as some of the elements will change over time, However I can say:
- The main concept behind the game will be survival in a post-disaster setting.
- The game world and content will be procedurally generated, and the gameplay will be 3rd Person, with a tile-based isometric view.
- Currently thinking it will be single player only, but depending on interest I may make it multiplayer at a later date.
- It is being coded in C# using the SlimDX framework, targetting DirectX 9 and Shader Model 2.0.
I'll reveal more of the details as I get further through the development.
My current plan is to have a working version available for download by the end of 2011. I'm hoping it will happen sooner than that, but I'm taking the pessimistic approach with regard to my available time.